![]() Weisman Says: “Most facilities have one or more LANs, each with several nodes that control elements of the facility. Sometimes, facilities have pulled their networks off the Matrix, and a Decker will need to physically get into a building before being able to jack in. The Intrusion Countermeasures Electronics (ICE) that they encounter when infiltrating a system are as deadly as armed guards. The hackers of the Shadowrun World, Deckers utilize cyberdecks to jack into the Matrix (an idea in Shadowrun that predates the popular films) and steal information. In close combat, Samurai can gain actions like slash, stab, and cleave with bladed weapons, and the ability to disarm an opponent.” Weisman Says: “In Shadowrun Returns, Street Samurai can gain the ability to carry up to three weapons into combat and special ranged skills such as snapshot, armor piercing, and head-shots. For players who want to slash and gun their way to victory, the street samurai is an ideal starting place. These powerful warriors are the martial masters of the Shadowrun universe, wielding smart weapons that are directly connected to their bodies’ reflexes. ![]() Lastly, Mages can negatively impact others with spells like Slow, Distraction, Disintegrate, Agony, and Mana Static, which makes it harder to cast magic.” ![]() Mages can also enhance other characters’ abilities with spells such as AP (action point) Boost, Aim, Armor, Ignore Pain, Stealth, and Heal. Weisman Says: “Mages use hermetic magic to cast a wide variety of spells including Acid Stream, Lightning bolt, Manabolt, Blindness, Confusion, and Petrify. Mages also detect ley lines in the environment where their magical power will be further enhanced. These mages can detect the auras of other individuals, even tracking them when they pass behind walls. In the Shadowrun game world, Mayan predictions prefaced dramatic changes to the world in the 21st century, and those predictions manifested through the birth of strange races like elves, dwarves, and orks, but also through the innate ability to wield magic by some individuals. Learn more about your character options below, including extensive insight from Weisman, and make sure to check out our full overview feature article on Shadowrun Returns in the February issue (#238) of Game Informer, where you’ll find detailed new information on the title’s story and gameplay, along with new screens and art from the upcoming game. You’ll be able to mix and combine abilities from any archetype you like when you play the game. “Rather, players start with a representative Shadowrun character archetype and are then free to grow their character as they wish, spending Karma points to choose any skill or ability available in the game.” We’ve highlighted each of the foundational archetypes below, but each one is just a starting point. “Shadowrun is a classless system, meaning that players are not restricted to a single character development path,” explains creative director Jordan Weisman, also one of the original architects of the Shadowrun universe. Developer Harebrained Schemes is hard at work creating the new Shadowrun Returns, and the team gave us an early glimpse into one of the most fundamental features in any role-playing game: what kind of character you can play. Shadowrun is a fascinating setting, mixing the cyberpunk aesthetic with high fantasy elements like elves and dragons, with a result that’s unlike any other game world. For RPG players who have fond memories of the excellent Shadowrun SNES and Genesis games, the announcement last year of a new game in the series was thrilling.
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